PNG is a powerful modern lossless bitmap graphics format, which is not burdened by software patents and was designed with portability in mind. It is now accepted by most image processing software, and will hopefully replace GIF eventually.
Arabeske can export the image in its displayed state as a bitmap at any time: even blueprint and help mode allow it. However, PNG supports both paletted and true color images, so a short note about this can help.
To run it, select , then choose the filename. The default output file extension, if this feature is enabled, is ".png". Click Export. You are prompted for an optional scaling of the image:

If you select "Default", the image will be exported as_is. As it does not need any change
to be preformed, the exporting process starts immediately and is rather fast.
Changing the scale does not allow you to change the image proportions, since doing so
would break every rotation and most symmetries in the image. If you choose to resize
the image, it needs to be
re-rendered internally. The exporting process will only starts when the image is ready,
which can take some time depending on the image complexity. The maximum image size is
consistent with the PNG specification, ie. 16383x16383 pixels... provided your computer
has enough memory to handle it!